Dickle vs Worldle
Worldle shows you a country's silhouette and gives you six tries to name it, with distance, direction and a proximity percentage after each guess. Dickle names the country and asks for a published figure about it in five. Worldle is the better-made and far better-known game; Dickle is the one where the answer is a number you can go and check.
Side by side
| Dimension | Dickle | Worldle | Edge |
|---|---|---|---|
| What you guess | A published figure for a named country | Which country a silhouette belongs to | |
| Guesses | 5 guesses | 6 attempts | Worldle |
| Feedback | A hotter/colder warmth ladder — freezing, cold, warm, hot, scorching — set by how many centimetres out you are, plus higher or lower | Distance in kilometres or miles, one of eight direction arrows, and a proximity percentage rendered as green and yellow squares | |
| The closest feedback model in the genre to ours, and the one Dickle's warmth ladder was built after. Theirs carries more information; ours deliberately never states the exact gap. | |||
| What is being tested | Whether you can put a number on something you have never looked up | Whether you can recognise a country from its outline | |
| Countries covered | 24, limited by which have a primary study behind them | Every country and territory | Worldle |
| Where the numbers come from | Every figure is a published clinical measurement with the study named on the country's own page, two thirds of them linked to the paper on PubMed, and a third carrying a written note on what the study actually did and how it can be wrong | Its own compiled country data, with sources listed per country and a standing note that borders and figures go out of date | |
| One of very few games in this genre that documents its data at all, and it says plainly where it can be wrong. That is the same posture Dickle takes and it deserves the row. | |||
| Past puzzles | Every past puzzle is replayable and cannot touch your streak | An archive mode, which its own strategy notes recommend for practice | |
| New puzzle at | Midnight in your own timezone | Midnight in your own timezone | |
| Account needed | None. No backend, no sign-in; progress lives in your browser | None | |
| Cost | Free, with no premium tier and nothing to pay for. One ad slot, on the reveal after a round ends; the board itself carries none | Free, ad-supported, with a paid ad-free option | Dickle |
| Plays offline | Fully static. The puzzle data ships with the page, so it plays with a dropped connection | Not stated | — |
Where Worldle wins
Worldle does this better
- Every country and territory on earth is in play, against our 24. Worldle can be played for years without repeating and Dickle cannot.
- Its feedback carries more information than ours does — an exact distance, a direction and a percentage — where our warmth ladder deliberately withholds the size of the gap.
- It is the original, it is far better known, and it is the game most of this genre including Dickle learned its feedback model from.
- A whole family of sibling games by the same team, so if you like it there is somewhere to go next.
- Six attempts rather than five, which on an answer set of nearly two hundred countries is a materially bigger margin than one extra guess sounds like.
Play Worldle and judge for yourself. The link is not affiliated and the recommendation is real.
Where Dickle wins
Dickle does this better
- The answer is a number, so the game measures how well calibrated you are rather than how well you know a map.
- Every figure is a specific published study, named on the page, most linked to the paper, with a written note on what that study actually did.
- Nothing to pay for, and the only ad is on the reveal after the round is over rather than around the board.
- Plays with the connection dropped, because there is no server to talk to.
- Centimetres or inches, switchable at any point.
Which should you play
Play Worldle if: Play Worldle if you want the best-built daily geography game there is, with every country in play and feedback that tells you exactly how far off you were. It is the game Dickle's own feedback model is descended from and it is still the better game of the two at what it does.
Play Dickle if: Play Dickle if you would rather be asked for a number than for a name, and want the study behind the answer named on the page when the round ends.
Or both. They take about a minute each and they are not competing for the same minute of your day so much as this page implies. The full list of daily games has the rest of the genre, and methodology says where our own numbers are weakest.